New post! Yay! And it's not even directly anime related! See, I can think about other things. Sometimes. This is actually the first post in quite a while that I'm writing kind of on the spur of the moment, without some sort of outline prepared in advance. The goal is to write, edit, and publish the whole thing all today, so we'll see how that goes. I'll try not to ramble too much, but as per usual, I make no promises.
As the NBC announcers have been reminding me for several weeks now, it's championship season in many sports. In tennis, the French Open is wrapping up this weekend. In horse racing, today is the Belmont Stakes, and we had our first Triple Crown in 37 years! Both the NHL and NBA playoff finals are swinging into gear. A little over a month ago, Mayweather and Pacquiao had their big fight. In soccer (football), the English Premier League just ended, the Champions League final was today (congratulations Barcelona), and the FIFA Women's World Cup started today as well (in Canada, and we won our first game!). Looking beyond championships, MLB, MLS, MLL, and NASCAR are all running too. There's a lot of others too, but way too many for me to keep track of. Heck, it almost seems like American football is the only sport out of season right now. With all these sports competing for viewers, it begs the question: who cares? Actually, let me rephrase that. Obviously there are a lot of people who care. Odds are that everyone who will read this cares. The real question is: why do we care?
Showing posts with label analysis. Show all posts
Showing posts with label analysis. Show all posts
Saturday, 6 June 2015
Saturday, 2 May 2015
5000 Episodes Reflection: Managing Massive Character Counts
My goodness, I'm already to 5,000? It's barely been 6 months since the last one of these! In fact, I've barely published anything here since then, and almost everything that I have published was from Spring Break! I don't even know what I watched so much of to hit a thousand episodes so quickly. I guess finishing Inuyasha and Puchim@s! probably had something to do with it, but those only account for about a quarter. Ah well. I guess this just means that there has been a lot of good simulcasts lately.
So, what's changed since the last one of these? Well, I finally subscribed to both Crunchyroll and Funimation. I was originally going to go with just Crunchyroll, but then Funimation decided that The Heroic Legend of Arslan would be a 3 week delay for free users and The Disappearance of Nagato Yuki-chan would be a 2 week delay, and I buckled. It was worth it though, since those shows are great. And now I get to watch more dubs if I so choose, which is fine by me. Side note: D-Frag! has a solid dub.
Are there any significant changes to my stats compared to the 4,000 episode mark? There's really only three things that I'll bother mentioning: my "watching" count has jumped from 7 to 17, my "dropped" count has... dropped, actually, from 8 to 4 (they live in the "stalled" category now), and my ratings histogram has crept even closer towards the normal distribution. In fact, the 4 star rating is now so popular that the 1.5 and 1 star ratings don't even show up on this scale. Thankfully, this also means that I haven't watched any horrible shows in the past 1,000 episodes either. I do like to think that I'm pretty good at avoiding trash. Oh, and I started reading manga, but that doesn't really factor into this discussion.
Well, now that the recap is out of the way, I should probably start into what I promised in the title: how to deal with a large cast. Now, this isn't an "I have all the answers" type of article, since I most certainly do not. Instead, I'll be giving some examples of shows with large casts that I think get it right, and some examples that get it wrong too. I'll explain why I think they're worth mentioning and what they did that's notable. If you're looking for tips on how to manage a large cast for your own project, at the very least this article should give you some examples of shows with large casts that you can learn from on your own.
So, what's changed since the last one of these? Well, I finally subscribed to both Crunchyroll and Funimation. I was originally going to go with just Crunchyroll, but then Funimation decided that The Heroic Legend of Arslan would be a 3 week delay for free users and The Disappearance of Nagato Yuki-chan would be a 2 week delay, and I buckled. It was worth it though, since those shows are great. And now I get to watch more dubs if I so choose, which is fine by me. Side note: D-Frag! has a solid dub.
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This is no longer up to date, but the current one is always available at Anime-Planet. |
Well, now that the recap is out of the way, I should probably start into what I promised in the title: how to deal with a large cast. Now, this isn't an "I have all the answers" type of article, since I most certainly do not. Instead, I'll be giving some examples of shows with large casts that I think get it right, and some examples that get it wrong too. I'll explain why I think they're worth mentioning and what they did that's notable. If you're looking for tips on how to manage a large cast for your own project, at the very least this article should give you some examples of shows with large casts that you can learn from on your own.
Labels:
analysis,
angel beats!,
anime,
bleach,
fairy tail,
gintama,
girls und panzer,
inuyasha,
legend of the galactic heroes,
naruto,
shirobako,
the idolm@ster,
the idolmaster,
the idolmaster: cinderella girls
Thursday, 2 October 2014
4000 Episodes Reflection: The Key of Type-Moon
So, a couple of days ago my father sent me a link to a blog post about how modern dictionaries fail to live up to their full potential by one James Somers. It was a great read, so naturally I wanted to know if he was constantly that good, or if it was more of a one-off thing. Turns out, he's pretty consistent. One post in particular that stood out to me was about how people should write more, even if they never plan on showing it to anyone else. The next day, I happened to watch Julie and Julia, which is a movie about someone who decides to start a blog because she wants to be a writer. I think it's high time I updated this blog, don't you?
Actually, as a brief aside before I start explaining what a "Key of Type-Moon" is, let me just say that Jason Somers is, for lack of a better expression, everything I want to be when I grow up. He's a talented programmer (mostly web development, but I'll forgive him; somebody's got to do it), he has an excellent grasp of the English language, he writes articles for The Atlantic and TIME, and he just one day decided that he was going to learn how to fly an airplane... so he did. That's pretty much the coolest thing ever. Learning to fly has been a dream of mine for a long time, although I've never actually pursued it. I hope that one day I'll be as cool as he is. Or, better yet, as cool as I think he is.
Alright, back on topic. You know, I spend so much time watching anime, I could have sworn that more of my posts were about it. Apparently not; I haven't posted any anime related articles since January, when I hit the 3000 episodes watched mark. I just hit the 4000 watched mark, so I guess it's time to revisit the topic. On that note, 1000 episodes in 3/4 of a year? Goodness that's a lot...
In Japan, there's a genre of video games called visual novels. The best way to describe them is kind of like choose-your-own-adventure books, but with pictures and sound. Visual novels aren't very big in North America, although that's starting to change. The two best known visual novel developers are probably Key and Type-Moon. Key tends to write romances with a hint of the supernatural that will end up crushing your soul (Kanon, Air, Clannad), while Type-Moon tends to write verbose action-adventures that wax philosophical (Kara no Kyoukai, Fate/Stay Night, Fate/Zero). Now, these two descriptions may not sound very similar, but that's mostly because they aren't similar; Key and Type-Moon stories are actually very different from each other. But even though their stories are almost nothing alike, there is one striking similarity between Key and Type-Moon properties: the anime adaptions.
Actually, as a brief aside before I start explaining what a "Key of Type-Moon" is, let me just say that Jason Somers is, for lack of a better expression, everything I want to be when I grow up. He's a talented programmer (mostly web development, but I'll forgive him; somebody's got to do it), he has an excellent grasp of the English language, he writes articles for The Atlantic and TIME, and he just one day decided that he was going to learn how to fly an airplane... so he did. That's pretty much the coolest thing ever. Learning to fly has been a dream of mine for a long time, although I've never actually pursued it. I hope that one day I'll be as cool as he is. Or, better yet, as cool as I think he is.
Alright, back on topic. You know, I spend so much time watching anime, I could have sworn that more of my posts were about it. Apparently not; I haven't posted any anime related articles since January, when I hit the 3000 episodes watched mark. I just hit the 4000 watched mark, so I guess it's time to revisit the topic. On that note, 1000 episodes in 3/4 of a year? Goodness that's a lot...
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I'm actually taking a screenshot this time, so I can look back at my stats later. |
Sunday, 3 August 2014
First Person Indie Wanderfests
You know, I don't seem to post very often. This particular one I've actually been meaning to do for quite a while; I started back in mid-June. I even finished writing it a week ago, but I just have had trouble making the time to post it. I actually have some 15 posts in various stages of completion right now, but I just cant seem to get around to finishing any of them up. Ah well. If you're reading this, that means that this one actually got posted, so I suppose that's a win for me.
So there was a Steam sale recently, and I decided to take that opportunity to pick up a couple of games that I had been meaning to for a while: Gone Home and The Stanley Parable. Well, I actually picked up Gone Home during a Humble Store sale, but let's not worry about the details...
As you may be aware, I absolutely love story-driven games (see Alan Wake), and one of the places that you can find an abundance of stories is in the indie game sphere (see To the Moon). A while ago, I heard rumblings in the video games community about this game called Dear Esther, and decided that it was the exact sort of game that was right up my alley. I picked it up, gave it a playthrough, and enjoyed it for what it was. A little while later, I heard about a Source mod called The Stanley Parable, which seemed like it fit into the same general category, so I downloaded that and ended up enjoying it immensely.
Now, a year or so after finishing those games, I've been hearing about Gone Home, another similar game (which I've now played). I've decided to label this style of game as a First Person Indie Wanderfest, because this is basically what the whole game is like: it's from a first person perspective, and as you walk around the carefully crafted environments, a narrator talks based on where you are and what you're looking at. That's... really all there is to it. I figured that this would be a good time to give my thoughts of these games, going through them in the order that I played them.
So there was a Steam sale recently, and I decided to take that opportunity to pick up a couple of games that I had been meaning to for a while: Gone Home and The Stanley Parable. Well, I actually picked up Gone Home during a Humble Store sale, but let's not worry about the details...
As you may be aware, I absolutely love story-driven games (see Alan Wake), and one of the places that you can find an abundance of stories is in the indie game sphere (see To the Moon). A while ago, I heard rumblings in the video games community about this game called Dear Esther, and decided that it was the exact sort of game that was right up my alley. I picked it up, gave it a playthrough, and enjoyed it for what it was. A little while later, I heard about a Source mod called The Stanley Parable, which seemed like it fit into the same general category, so I downloaded that and ended up enjoying it immensely.
Now, a year or so after finishing those games, I've been hearing about Gone Home, another similar game (which I've now played). I've decided to label this style of game as a First Person Indie Wanderfest, because this is basically what the whole game is like: it's from a first person perspective, and as you walk around the carefully crafted environments, a narrator talks based on where you are and what you're looking at. That's... really all there is to it. I figured that this would be a good time to give my thoughts of these games, going through them in the order that I played them.
Tuesday, 20 May 2014
Goodzilla?
As you may be aware, the new Godzilla movie came out this weekend. It made a lot of money, so you're probably aware. I went to see it as well, and I actually really enjoyed it. I used to watch the Godzilla: The Series cartoon back in the early 2000's (based on the movie that no one likes), and so I have a fair amount of nostalgia for the franchise. When I first heard that a new movie was being made, I was interested, but then I saw the first trailer, and suddenly I was excited. Now that I've seen it, I can say that yes, it was worth it. Godzilla is a legitimately good movie.
It was made by Legendary Pictures, a company that I just recently realised is one of my favourite movie studios. They're the ones who were behind superhero movies The Dark Knight and Man of Steel, as well as movies like Where the Wild Things Are and We Are Marshall. But most of their stuff is science-fiction or fantasy, like Watchmen, Inception, and Pacific Rim. Actually, on the topic of Pacific Rim, I thought it was quite similar to Godzilla in many ways (with giant monsters being the main way, of course). Obviously I liked Pacific Rim, but did I like it or Godzilla more? I think the answer is that Godzilla is a better movie, but I liked Pacific Rim more. Godzilla wasn't quite as over the top, but it was better acted and had a better script.
Anyway, immediately after getting out of the movie, I was struck with the realisation that Godzilla was a very human movie. Just as a warning, to discuss this idea farther, I'm going to get into some late-movie spoilers. I mean, it's a fairly straightforward plot with no real twists or turns, so spoilers aren't really that big of a deal, but if you're sensitive to that sort of thing (like I am), then you may want to read this after you have watched the movie. I mean, it's not that big of a deal, but this will probably not make a lot of sense if you haven't seen the movie, just because I'll be referring to specific events.
It was made by Legendary Pictures, a company that I just recently realised is one of my favourite movie studios. They're the ones who were behind superhero movies The Dark Knight and Man of Steel, as well as movies like Where the Wild Things Are and We Are Marshall. But most of their stuff is science-fiction or fantasy, like Watchmen, Inception, and Pacific Rim. Actually, on the topic of Pacific Rim, I thought it was quite similar to Godzilla in many ways (with giant monsters being the main way, of course). Obviously I liked Pacific Rim, but did I like it or Godzilla more? I think the answer is that Godzilla is a better movie, but I liked Pacific Rim more. Godzilla wasn't quite as over the top, but it was better acted and had a better script.
Anyway, immediately after getting out of the movie, I was struck with the realisation that Godzilla was a very human movie. Just as a warning, to discuss this idea farther, I'm going to get into some late-movie spoilers. I mean, it's a fairly straightforward plot with no real twists or turns, so spoilers aren't really that big of a deal, but if you're sensitive to that sort of thing (like I am), then you may want to read this after you have watched the movie. I mean, it's not that big of a deal, but this will probably not make a lot of sense if you haven't seen the movie, just because I'll be referring to specific events.
Friday, 18 April 2014
The Ender Quartet
So this year I gave up anime for lent, which was actually a lot harder than I expected. I apparently spend quite a bit of time watching anime normally, because I suddenly found that I had time to do some things that had been on my to do list for quite a while. One of these things was to read the books that I had received for Christmas, Xenocide and Children of the Mind, which are the last two books of the Ender Quartet. They had been sitting on my desk for months, and so I decided that it was time to knock that off the list.
For those of you who aren't familiar, the Ender Quartet was written by Orson Scott Card, and it consists of the books Ender's Game, Speaker for the Dead, Xenocide, and Children of the Mind. I had read Ender's Game for the first time a couple of years ago, and I enjoyed it enough that I gave my friend his copy back and I picked up my own, along with Speaker for the Dead and Ender's Shadow (a parallel version of the story that's not part of the Quartet). I read Speaker for the Dead last year, and it immediately became one of my favourite books (up there with The Silmarillion and The Stand). I had heard that the later books of the Quartet weren't quite as strong as the first ones, but I wanted to finish it anyways, so I got them for Christmas. It was totally worth it.
For those of you who aren't familiar, the Ender Quartet was written by Orson Scott Card, and it consists of the books Ender's Game, Speaker for the Dead, Xenocide, and Children of the Mind. I had read Ender's Game for the first time a couple of years ago, and I enjoyed it enough that I gave my friend his copy back and I picked up my own, along with Speaker for the Dead and Ender's Shadow (a parallel version of the story that's not part of the Quartet). I read Speaker for the Dead last year, and it immediately became one of my favourite books (up there with The Silmarillion and The Stand). I had heard that the later books of the Quartet weren't quite as strong as the first ones, but I wanted to finish it anyways, so I got them for Christmas. It was totally worth it.
Saturday, 11 January 2014
3000 Episodes Reflection: From the New World
Wow. 3000 episodes of anime. That's quite a bit of time that I've spent on my hobby in the 3.5 years since I started; if I were to watch that continuously, it would take more than 1 month, 2 weeks, and 6 days (or so says my tracker website). Now, those numbers are kind of misleading, I'll admit. Most likely I didn't really just hit the 3000 episode mark. There are some series on there that I kind of guessed how many episodes I had seen (i.e. Pokemon), but the point is it's really close, and I've spent a lot of time getting there.
Actually, interestingly enough, the 3000th episode (and 200th watched or dropped show) that I watched was the Mushi-shi special episode that just came out. You have no idea how excited I am for the second season that's starting in April. As a result, I felt like having a bit of a celebration and taking a look back at a series that I just recently finished: From the New World.
Now, this won't be a review of the series necessarily. The point of this is not to go into detail about what the show did right and what it did wrong, but rather to look at some of the points that it tried to raise and some of the messages that I think it tried to give to the viewers. This was a show that made me think about the actions of individuals and the nature of humanity itself, so that's where I'll be focusing. As a result, this post will contain some amount of SPOILERS for the show, though I'll try to keep them as minor as possible.
Actually, interestingly enough, the 3000th episode (and 200th watched or dropped show) that I watched was the Mushi-shi special episode that just came out. You have no idea how excited I am for the second season that's starting in April. As a result, I felt like having a bit of a celebration and taking a look back at a series that I just recently finished: From the New World.
Now, this won't be a review of the series necessarily. The point of this is not to go into detail about what the show did right and what it did wrong, but rather to look at some of the points that it tried to raise and some of the messages that I think it tried to give to the viewers. This was a show that made me think about the actions of individuals and the nature of humanity itself, so that's where I'll be focusing. As a result, this post will contain some amount of SPOILERS for the show, though I'll try to keep them as minor as possible.
Wednesday, 16 October 2013
Space Debris: A Look at Gravity and Planetes
Alright, let me just get this out of the way, first off: Gravity is really, really good, and you should all go watch it. Right now, if possible. I don't usually recommend this, but if you can watch it in IMAX 3D, do it. The 3D is totally worth it, and I really wish that I could have seen it in IMAX. The screen at the theater where I watched it wasn't nearly large enough. Trust me, it will help with immersion, not distract you from the movie. As a side note, the final shot in the movie is one of my favourite shots of all time. Just the cinematography behind it, it's so packed with meaning and purpose... the way the camera is placed, the direction that it's facing; it was clearly well thought out, and I truly appreciated it.
Moving on, let's talk about the plot of Gravity (without any spoilers or anything). The entire time that I was watching the movie, I couldn't help but be reminded of an anime that I watched freshman year: Planetes. Also 2001: A Space Odyssey, but I haven't actually watched that movie so I feel like I shouldn't make that comparison. Nevertheless, it's a movie that uses its space setting to explore the human condition, so I feel like that counts for something.
Moving on, let's talk about the plot of Gravity (without any spoilers or anything). The entire time that I was watching the movie, I couldn't help but be reminded of an anime that I watched freshman year: Planetes. Also 2001: A Space Odyssey, but I haven't actually watched that movie so I feel like I shouldn't make that comparison. Nevertheless, it's a movie that uses its space setting to explore the human condition, so I feel like that counts for something.
Friday, 9 August 2013
World of Girls und Panzer
So this isn't exactly breaking news any more, but it's still recent. Wargaming.net, the company behind the free-to-play pc game World of Tanks just announced that it will be launching in Japan this fall on September 5th. In order to help make the launch successful, they will be doing a collaboration with the recent anime Girls und Panzer. The details of the collaboration have not yet been announced.
Let me start off by saying... You have no idea how excited I am! I watched the Girls und Panzer anime back in the spring, and it was amazing! Actually, that show is the reason that I started to play World of Tanks. I was watching one of my friends play the game, and it looked like a lot of fun. Then he said "It's basically Girls und Panzer the game," and I knew I had to try it. I just have my four year old laptop, so I tend not to play pc games because it usually starts crying when I try to run them (i.e. over half of the time I played Batman: Arkham Asylum it was running at about 5 frames per second). But this game looked worth the risk, and it was free, so I figured, why not?
Let me start off by saying... You have no idea how excited I am! I watched the Girls und Panzer anime back in the spring, and it was amazing! Actually, that show is the reason that I started to play World of Tanks. I was watching one of my friends play the game, and it looked like a lot of fun. Then he said "It's basically Girls und Panzer the game," and I knew I had to try it. I just have my four year old laptop, so I tend not to play pc games because it usually starts crying when I try to run them (i.e. over half of the time I played Batman: Arkham Asylum it was running at about 5 frames per second). But this game looked worth the risk, and it was free, so I figured, why not?
Sunday, 28 July 2013
Time
Wow. So, apparently Time has ended.
It's been a wild ride for a really long time, but I guess it had to end sometime.
No, I'm not referring to Doctor Who (although I do see the confusion). I'm referring instead to XKCD comic number 1190, titled Time. If you haven't heard of it, here's just a brief rundown of what it is, and why you should care.
It's been a wild ride for a really long time, but I guess it had to end sometime.
No, I'm not referring to Doctor Who (although I do see the confusion). I'm referring instead to XKCD comic number 1190, titled Time. If you haven't heard of it, here's just a brief rundown of what it is, and why you should care.
Thursday, 25 July 2013
Simulcast vs. Bingeing: One Year Later
I just realized that it was one year ago that I started experimenting with watching anime simulcasts, so I figured that this was a pretty good time to look back and reflect on the different ways of watching. At this point, I've watched a fair amount of anime, so I think I should be able to get a fair handle on the issue.
Fundamentally, there are two ways that you can watch new shows: you can either watch new episodes week-to-week as they come out, called watching a simulcast; or you can wait for the show to end and watch it all in a couple of days (or even in one sitting), called bingeing. Well, I suppose that you could wait for a show to finish and then watch it very slowly, but where's the fun in that?
Fundamentally, there are two ways that you can watch new shows: you can either watch new episodes week-to-week as they come out, called watching a simulcast; or you can wait for the show to end and watch it all in a couple of days (or even in one sitting), called bingeing. Well, I suppose that you could wait for a show to finish and then watch it very slowly, but where's the fun in that?
Thursday, 18 July 2013
My First Con: RWBY at RTX
Well, now that RWBY has been premiered, I think that it's about time for me to write up my time at RTX. By which I mean that I should have done this sooner, but I'm only getting around to it now so that I don't fall too far behind current. For those of you who don't know, RTX stands for "Rooster Teeth Expo." Not that it's any clearer what that means if you haven't heard of Rooster Teeth...
Rooster Teeth is an production company that makes TV series for the internet. Their most famous series (and the one that started them off) is Red vs. Blue, a machinima (which means that it is filmed in a video game, specifically Halo). Red vs. Blue has actually just started its 11th season, which is pretty impressive for something made on the internet. Other series of theirs include P.A.N.I.C.S., Immersion, and now RWBY. Rooster Teeth is also the parent company of Achievement Hunter, one of the most popular video game community websites on the internet.
For the past three years, Rooster Teeth has held the RTX convention in their hometown of Austin, TX. Three years isn't very long for a convention to have been around, but this past year, there were over 10,000 people that attended. It's pretty nuts. They had major game publishers there, as well as famous voice actors and lots of panels from industry professionals. This year they also premiered the first two episodes of RWBY.
Rooster Teeth is an production company that makes TV series for the internet. Their most famous series (and the one that started them off) is Red vs. Blue, a machinima (which means that it is filmed in a video game, specifically Halo). Red vs. Blue has actually just started its 11th season, which is pretty impressive for something made on the internet. Other series of theirs include P.A.N.I.C.S., Immersion, and now RWBY. Rooster Teeth is also the parent company of Achievement Hunter, one of the most popular video game community websites on the internet.
For the past three years, Rooster Teeth has held the RTX convention in their hometown of Austin, TX. Three years isn't very long for a convention to have been around, but this past year, there were over 10,000 people that attended. It's pretty nuts. They had major game publishers there, as well as famous voice actors and lots of panels from industry professionals. This year they also premiered the first two episodes of RWBY.
Labels:
analysis,
anime,
convention,
irl exploits,
rwby,
video games
Friday, 31 May 2013
Choose Wisely
An Analysis of Choice Mechanics in Video Games
This topic is one that I got the idea for from an episode or two of Extra Credits. Specifically from episodes 1 and 2 from Season 5 and episodes 4, 5, and 6 from Season 6. I love their work, and you should go check them out at their YouTube page.
But really. Do it. |
Saturday, 16 March 2013
Spring Break Anime: Science Fiction
This is Day 5 in a series. You might want to checkout the previous day, or start at the introduction.
Alright, so after finishing this show, I decided that it really required a full essay to be written about it. It was so complex and deep, and such layered story that can only be described as an epic, that it needed to be given special treatment. It is absolutely steeped in themes and meaning, so I figured that I'd try and write a thematic analysis essay, something that I haven't done since Grade 11 English class, for the book Who Has Seen the Wind?, so we'll see how this went. I've been writing it on and off for several months, with the finishing touches written in the van on the way up here, so it may seem a little disjointed at times. Please bear with me on this. Without further ado, I give you my MLA formatted essay!
Alright, so after finishing this show, I decided that it really required a full essay to be written about it. It was so complex and deep, and such layered story that can only be described as an epic, that it needed to be given special treatment. It is absolutely steeped in themes and meaning, so I figured that I'd try and write a thematic analysis essay, something that I haven't done since Grade 11 English class, for the book Who Has Seen the Wind?, so we'll see how this went. I've been writing it on and off for several months, with the finishing touches written in the van on the way up here, so it may seem a little disjointed at times. Please bear with me on this. Without further ado, I give you my MLA formatted essay!
Friday, 15 March 2013
Spring Break Anime: Existential
This is Day 4 in a series. You might want to checkout the previous day, or start at the introduction.
*MAJOR SPOILERS*
*MAJOR SPOILERS*
What does it mean to be human? I love it when shows ask that question, especially in connection with technology. It probably has something to do with the whole being-a-computer-science-major thing. It's a question asked by many different TV shows and movies. The Matrix looks at what reality is, while Ghost in the Shell examines what separates man from machine. Ghost in the Shell: Stand Alone Complex is one of my top anime because it is so thoughtful. It raises real philosophical questions about life and tries to engage its viewer to consider them. The other day, I was feeling like watching a philosophical show like that, and I stumbled onto Serial Experiments Lain. It's an older show, but it had some pretty good recommendations, so I figured that I'd check it out.
Thursday, 14 March 2013
Spring Break Anime: Action
This is Day 3 in a series. You might want to checkout the previous day, or start at the introduction.
*MILD SPOILERS*
Alright, this is one that I didn't really want to review, but I feel so strongly about it that I have no choice. The most popular show of the past year was probably Sword Art Online, with everyone and their uncle talking about it. It was a very polarizing show as well. If you go to the Anime News Network website, you can see that it is #16 in the "Most Diverging Opinions" category, even with more than twice the number of votes for its score than anything else in the top 50, and well over 10 times the votes of almost all of the rest of the top 50. There's a really simple explanation for why opinions are so spread out: the show started out amazing, and ended horribly, on several different levels.
*MILD SPOILERS*
Alright, this is one that I didn't really want to review, but I feel so strongly about it that I have no choice. The most popular show of the past year was probably Sword Art Online, with everyone and their uncle talking about it. It was a very polarizing show as well. If you go to the Anime News Network website, you can see that it is #16 in the "Most Diverging Opinions" category, even with more than twice the number of votes for its score than anything else in the top 50, and well over 10 times the votes of almost all of the rest of the top 50. There's a really simple explanation for why opinions are so spread out: the show started out amazing, and ended horribly, on several different levels.
Wednesday, 13 March 2013
Spring Break Anime: Folklore Anthology
This is Day 2 in a series. You might want to checkout the previous day, or start at the introduction.
*MILD SPOILERS*
If you've ever talked with me about TV shows, you'd know that I really don't watch procedural shows; I tend to spend all of my time watching serial shows. If you don't know the difference, procedural shows are shows like CSI or Seinfeld where nothing really changes from week to week. Something may change over the course of a season or two, but the viewer can usually skip an episode or twelve without missing anything at all. Sitcoms and crime dramas tend to be procedural, so I tend not to watch them. Serial shows, on the other hand, are shows where there is an overarching storyline that persists from week to week with new developments each episode. Examples of these would be Lost or Heroes.
It's probably because I put too much of an emphasis on story in media, but I can't stay interested in a procedural show. If there is nothing that reoccurs each week, I can't be bothered to tune in again. Which is why it's strange that I love Mushi-shi so much. Mushi-shi is an anthology, which is a step even further abstracted from procedural shows. Not only do the episodes not have any connection besides the same main character, but they are so unrelated they could be shown in any order and still make the same amount of sense. There is no over-story, no mystery to solve. It's simply the adventures of a man from week to week. It's not entirely fair to say that the show has no main story, but the story is only brought up twice. It's the mystery of where the main character came from, so nothing earth shaking, but it is fascinating.
*MILD SPOILERS*
If you've ever talked with me about TV shows, you'd know that I really don't watch procedural shows; I tend to spend all of my time watching serial shows. If you don't know the difference, procedural shows are shows like CSI or Seinfeld where nothing really changes from week to week. Something may change over the course of a season or two, but the viewer can usually skip an episode or twelve without missing anything at all. Sitcoms and crime dramas tend to be procedural, so I tend not to watch them. Serial shows, on the other hand, are shows where there is an overarching storyline that persists from week to week with new developments each episode. Examples of these would be Lost or Heroes.
It's probably because I put too much of an emphasis on story in media, but I can't stay interested in a procedural show. If there is nothing that reoccurs each week, I can't be bothered to tune in again. Which is why it's strange that I love Mushi-shi so much. Mushi-shi is an anthology, which is a step even further abstracted from procedural shows. Not only do the episodes not have any connection besides the same main character, but they are so unrelated they could be shown in any order and still make the same amount of sense. There is no over-story, no mystery to solve. It's simply the adventures of a man from week to week. It's not entirely fair to say that the show has no main story, but the story is only brought up twice. It's the mystery of where the main character came from, so nothing earth shaking, but it is fascinating.
Tuesday, 12 March 2013
Spring Break Anime: Slice of Life
This is Day 1 in a series. You might want to start at the introduction.
*MILD SPOILERS*
Let me start off by explaining what the Slice of Life genre is for those of you who are unfamiliar with it. Basically, it is when a show takes a cross-section of a character's life, and that is its entire purpose. There is no quest to save the world; no ultimate battle between good and evil; no grand mystery to solve. Some of those elements may be present in some form or another, but they are not the focus of the show. The Slice of Life genre exists simply to let us see the ordinary life of its characters.
Most shows in this genre end up being teen romances set in high school (Clannad, Toradora, etc.), but there are almost as many that aren't romances at all (K-On!, Tari Tari, etc.). Because of the audience they are targeting, they do tend to be almost exclusively set in high school though. The two shows covered below aren't your typical Slice of Life shows though. They're very different from each other, but they're both examples of one of the things that I like the most about anime: whoever made them had guts.
*MILD SPOILERS*
Let me start off by explaining what the Slice of Life genre is for those of you who are unfamiliar with it. Basically, it is when a show takes a cross-section of a character's life, and that is its entire purpose. There is no quest to save the world; no ultimate battle between good and evil; no grand mystery to solve. Some of those elements may be present in some form or another, but they are not the focus of the show. The Slice of Life genre exists simply to let us see the ordinary life of its characters.
Most shows in this genre end up being teen romances set in high school (Clannad, Toradora, etc.), but there are almost as many that aren't romances at all (K-On!, Tari Tari, etc.). Because of the audience they are targeting, they do tend to be almost exclusively set in high school though. The two shows covered below aren't your typical Slice of Life shows though. They're very different from each other, but they're both examples of one of the things that I like the most about anime: whoever made them had guts.
Thursday, 13 December 2012
2D Games Aren't Dead Yet: To the Moon
Image from freebirdgames.com |
To the Moon is an indie Adventure RPG, about two doctors traversing through the memories of a dying man to fulfill his last wish.An intriguing concept, right? The game doesn't actually have all that much in the way of gameplay, but it is based around the story, so that's ok. The mission of Freebird Games is to make games that immerse the player in the story and atmosphere of the game.
Monday, 6 August 2012
Colemak
So, for the past year and a half, I've been preforming an experiment on myself. Like all good ideas, this one came from the internet. I was reading some ideas that people had posted about how to be more efficient when using my computer. One such idea was to switch keyboard layouts away from the standard QWERTY layout to the newer, much, much more efficient Colemak layout.
If you don't know, the QWERTY layout is the layout that has been used on all keyboards since forever. It was originally developed for typewriters, but has now been adopted for use with computers as the standard. It's name comes from the first six letters on the top row of the keyboard.
This is what the Colemak layout looks like:
Clearly, it's not the same as the QWERTY layout, but it is very similar.
Because I haven't been using QWERTY in over a year and a half, this has led to the problem of using other people's computers. I can no longer type with any sort of accuracy or speed when I am forced to borrow another computer. However, I've just recently discovered a new program that I can use to take the Colemak layout with me when I travel, so hopefully it will work out. I would just like to say congratulations to Apple for (apparently) adding standard support for Colemak into their OS (as of Lion, I believe).
It's actually not that hard to switch from QWERTY to Colemak, due to their similarities. If you do a lot of typing, I would recommend that you give it a try. It can take a bit of time to get used to the new system (it took me about 2 weeks), but it's well worth the effort in terms of speed and the overall ease of typing.
Plus, if you don't change the physical keys on your keyboard, it can make your computer frustratingly difficult for anyone else to use! Endless hours of amusement right there...
If you don't know, the QWERTY layout is the layout that has been used on all keyboards since forever. It was originally developed for typewriters, but has now been adopted for use with computers as the standard. It's name comes from the first six letters on the top row of the keyboard.
This is what the Colemak layout looks like:
Image from http://colemak.com/ |
Because I haven't been using QWERTY in over a year and a half, this has led to the problem of using other people's computers. I can no longer type with any sort of accuracy or speed when I am forced to borrow another computer. However, I've just recently discovered a new program that I can use to take the Colemak layout with me when I travel, so hopefully it will work out. I would just like to say congratulations to Apple for (apparently) adding standard support for Colemak into their OS (as of Lion, I believe).
It's actually not that hard to switch from QWERTY to Colemak, due to their similarities. If you do a lot of typing, I would recommend that you give it a try. It can take a bit of time to get used to the new system (it took me about 2 weeks), but it's well worth the effort in terms of speed and the overall ease of typing.
Plus, if you don't change the physical keys on your keyboard, it can make your computer frustratingly difficult for anyone else to use! Endless hours of amusement right there...
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